Session Start: Sat Sep 11 22:41:50 1999 All righty then... This bloody thing won't give me ops So I can't change the topic Just pretend it says 'SIM IN PROGRESS' ATTENTION! ::attn:: ::ATTN:: ::attn:: ::slouches again:: * LT1_Clarke SETTING -- We are an advance scout for the rest of the Cold Force. We are to check out a series of caves to investigate any possible hostile forces and see if it is suitable for human occupation. * LT1_Clarke SETTING -- We are about 20 meters away from the cave enterance. It is a cold evening. We can see our breath. It is quiet. ::rubs hands together:: ::looks at his parka affectionately:: Ooh, caves. I like caves. ::mutters something nasty about cold:: +COM+ We're at the cave entrance. * LT1_Clarke +COM+ "Roger, Clarke. We'll lose comm as soon as you enter. Good luck. Okay, team. Let's do this. I'll be point. You three stay in a diamond formation. ::checks AK-47 magasine:: ::nods:: ::nods:: Yes sir Remember, we are not supposed to clear the caves - only to scout them and get out if we notice anything hostile. Is that clear? Don't try to be heroes. I said, is that clear? Yes sir Clear as crystal, sir. *** Shim2 has joined #coldforce [ crap, did we forget about him?] *** PVT_Poole has quit IRC (Ping timeout) *** Shim2 is now known as PVT_Poole [ nope ;-) ] <> { summary -- we are about to explore caves to look for aliens and see if the cold force can use 'em as a base } <> ::looks at caves:: Follow me. ::advances towards the cave entrance:: ::follows warily:: ::follows Clarke:: ::looks around, swings M-16 into position and follows Clarke slowly:: * LT1_Clarke SETTING The snow crunches under our feet. It is getting darker. The stars are out. ::fixes light beam to barrel of rifle:: * LT1_Clarke SETTING -- The cave enterance is completely dark. We can't see farther than a few meters in. Lights, sir? Or do we want to stay hidden? Two of us will have lights - Harrison and myself. ::looks round, realises it's a waste of time:: If we get seperated, the other two can switch their lights on - but not more than two at a time. Be ready to turn your lights off at my command. ::checks light's in place:: ::and has batteries:: ::turns his light on:: ::flicks light on - a brilliant beam of light spears into the cave's dark interior:: ::proceeds into the cave:: ::steps carefully into the cave, scanning it slowly:: * LT1_Clarke SETTING Wet dripping noises make for an unpleasant cave. Stalagtites + cites everywhere. <> ::trys to see beyond the beam of light, almost bumping into a stalcite:: ::drip falls onto head and he jumps:: * LT1_Clarke SETTING After a few dozen meters, the cave branches into two caves. ::mutters curse quietly and continues:: ::walks behind Harrison, squinting:: We have to stay together. Well, which way? * LT1_Clarke SETTING both passages look about the same. The left one is possibly a tad narrower. We'll go right. Sounds good. ::shines light into right passage:: * LT1_Clarke SETTING the cave is only wide enough for two people to walk side by side. ::looks behind:: ::shrugs, glancing down the left passage:: * LT1_Clarke SETTING a skittering noise is heard coming from the right passage. ::Freezes:: shh. ::glances around:: ::swings rifle right:: ::braces himself to fire:: ::hears his heart pounding in his head. ::aims for the right passage, listening carefully:: ::slowly aims the light into the right passage:: * LT1_Clarke SETTING The skittering noise stops. Everything looks normal, for a dark cave. ::tightens grip on trigger:: ::sets his jaw and proceeds into the right passage.:: *w* Onwards and upwards... ::follows carefully, finger squeezing trigger gently:: ::falls in beside Clarke:: ::follows the others, glancing over her shoulder:: * LT1_Clarke SETTING the cave appears to be on a downward path. ::scans forward, looking for movement:: * LT1_Clarke SETTING there is another passage leading to the left *w* Dowmwards, then:: Curse this place! ::covers left passage:: Shall I use a flash flare? No need. We have light. * LT1_Clarke SETTING as he speaks, his light flickers and dies. We do? You would like to reconsider? ::grins uneasily:: ::flicks on light:: That should cover it... * LT1_Clarke SETTING the skittering noise starts again, much closer this time. ::smirks slightly, glancing back:: ::keeps looking left:: ::aims ahead:: ::starts to sweat despite the cold:: * LT1_Clarke SETTING we can't tell if it's coming from the left passage or from ahead of us. *w* Come on out, kiddies... ::leans slightly forwards:: ::sweeps passage:: * LT1_Clarke SETTING A plasma bolt lights up the cave and hits the wall by Harrison's head ::shines beam into front passage:: EVERYBODY DOWN SHIT! ::hits the deck:: ::drops:: ::drops:: ::fires into the forward passage:: ::rolls, still aims left but is ready to pivot:: ::flings flash flare down passage:: * LT1_Clarke SETTING the flash flare illuminates four snake-men ahead of us ::realises he's loaded hollowpoint rather than AP, which is what he really wants right now...:: Oh, hell... ::opens fire:: * LT1_Clarke SETTING The snake-men fire at us ::swings round, lets rip:: ::fires:: * LT1_Clarke SETTING One of the snakemen screams. ::rolls into left passage, catches breath, ducks back out and fires:: Turn the lights on! They have night vision anyway! ::fires repeatedly:: ::plasma bolt impacts right in front of me, blinding me:: Aaaargh! I'm blind! ::plasma bolt hits Poole in the right leg:: ::fires blind in the direction of the snakemen:: ::keeps firing, rolls and reloads:: ::rolls out, trips and lands flat:: Goddamn, we can't hold out vs three of them. Back, back! ::clicks on her lamp, crouching and firing towards the snakemen:: <> ::crawls backwards:: ::graps gun, pulls himself up, and fires on auto:: Someone help me, I still can't see! ::pulls Harrison with him as he crawls backwards and fires:: Left passage, lieutenant! ::fires:: ::backpedals, still firing:: ::holds fire in case he shoots a friendly:: * LT1_Clarke SETTING a plasma bolt flies over our heads and impacts the ceiling in the passage behind us. There is a mighty roar and the ceiling collapses. ::coughs as dust clouds gather:: Okay, so we *won't* go there ::fires:: Grenades! Anyone got a frag? * LT1_Clarke SETTING A stifling cloud of dust envelops our little team. Plasma bolts illuminate the thik darkness, nearly blinding us all. Flamethrower might work. If only we ahd our heavies! << thick >> ::eyes start to stop flashing green:: Into the left passage! Quick! ::rolls her eyes as she hears the ceiling collapse, trying to fight of a sneezing fit:: ::squints his eyes shut, keeps up a steady fire:: ::stumbles after the others as vision clears:: Poole, cover our retreat until I say GO. ::moves just ahead of the junction to cover:: Are you in? ::runs into the left passage, signalling for Harrison and Bowman to follow. ::follows:: ::keeps firing:: Sir! ::reloads:: ::remembers Poole is wounded:: We're in! I'll cover you, private! ::fires blindly as a suppressant:: SHIT! ::runs back to Poole:: ::ducks back, stumbles into passage:: ::fires at snakemen group, wounding one:: * LT1_Clarke SETTING - The plasma bolts increase in volume. ::runs into passage, and safety:: They're getting reinforcements! Run! RUN FOR GOD'S SAKE!! ::runs headlong down the passage:: ::reloads, spins round, thinks better and runs like buggery:: <> ::drops a proximity grenade behind him as he follows the others:: MOVE IT! ::grabs stunned Bowman:: ::drags:: Lieutenant, a hand? ::helps drag Bowman:: ::lends a hand in dragging Bowman to safety:: ::keeps moving, glancing back:: * LT1_Clarke SETTING There is a flash and the proximity grenade detonates. There are several alien screams. ::hears horrible slithers as snakemen approach:: ::looks over shoulder:: ::hears horrible splutch as snakemen approach in smaller pieces:: * LT1_Clarke SETTING However, plasma bolts continue to pursue us. ::swings M16 round, fires auto burst down passage one-handed:: ::turns around, fires a few rounds, runs again:: * LT1_Clarke SETTING We have been running along this passage for about 100 meters. We are all out of breath. The aliens are in close pursuit. ::fires a few rounds backwards:: ::kicks Bowman, keeps pulling:: * LT1_Clarke SETTING (Bowman is able to stand and run with us) ::shakes her head, finally getting controll of her allergies and turns, firing down the passage:: ::shoves Bowman, and speeds up:: Move it! +COM+ Base 1, Base 1 can you hear me?! Base 1!! ::spins round, fires, keeps running:: ::spins and empties the rest of the clip into the darkness they have fled from:: ::scowls, but does move, running down the passage:: * LT1_Clarke SETTING Harrison stumbles and falls into a 5 meter-deep pit in the side of the passage. Stop! Man down! Eaargh! ::crunch:: AAAARGH! Shit, shit shit.... Poole and Bowman, lay suppression fire down the passage. I'll get him out. ::stops, spins and fires a suppressive burst:: You got a rope? Yes. ::fires:: Uuuhhhh.... Good. ::throws Harrison a rope:: ::winces as she hears the crunch, crouching and firing down the passage:: I'm okay... I think. Rifle is ruined, and I think I broke my left wrist... Get the rope, damn you! ::checks ammo, realises he's running low:: ::fires single shots, waiting:: ::seems Poole checking, throws him a few rounds:: ::starts to try and pull himself up with one hand:: <> * LT1_Clarke SETTING The aliens have stopped momentarily due to the suppression fire. They are firing half-heartedly. ::slips and falls:: Shit... How you doing? ::curses:: ::fires:: Can't get him out... for God's sake, grab onto the rope. Ah. Can't do it... my wrist is shattered Poole! Hold onto this rope, pull us both up. ::jumps into the pit, landing on his feet:: ::knots the rope around waist with good hand and holds on:: ::leans back, grabs rope:: ::attatches rope to Harrison:: Pull! ::loops around rock spire and pulls:: ::pulls:: ::continues firing, trying to conserve as much amo is possible and still keep the snakemen away:: ::gasps in pain as he is hauled out:: Go on a *diet*, Lieutenant... * LT1_Clarke SETTING - Meanwhile, Bowman cannot hold out alone against so many snake-men. They advance again - slower than before, but advancing. Now throw me the rope! ::draws beretta from holster:: ::unties rope from Harrison, throws it down, spins and fires. We have a problem! :: ::throws rope down:: ::grabs onto rope:: Pull! ::pulls:: ::braces feet against rocks - I am the anchor...:: ::hauls away with one hand:: * LT1_Clarke SETTING Bowman manages to frag an alien with a clean shot. The rest keep coming. ::pulls:: ::glances back:: :: stands, throws a grenade at the approaching aliens:: ::Bowman? Aim for the heads...:: ::unties rope:: ::takes aim and fires a single round at an approaching snakeman:: ::drops rope, spins and lets rip on full auto:: * LT1_Clarke SETTING A plasma bolt rips Clarke's hand off. ARRGH! ::kneels and starts aiming:: What-? ::for the eyes:: What happened? ::firse:: * LT1_Clarke SETTING Harrison successfully kills a snakeman. Clarke's grenade was a dud. ::fires *properly*, this time:: ::continues her fire, single shots to their heads:: * LT1_Clarke SETTING Several more snake-men go down. Can you hit the eyes? Shit... okay, there's nothing else for it. Poole, Bowman, hold them off. I'll wire the explosives. Clarke, hold on, we'll get you out of here. :: holds his bleeding stump and groans in pain:: Seems to be vulnerable... ::starts to set up the high explosives he was carrying:: * LT1_Clarke SETTING A plasma bolt whizzes right over Bowman's head. She is lucky today. ::blinks, then shakes it off, aiming for the snakemens eyes:: Done! We have five minutes - fall back NOW! Go Go Go ::picks up Clarke and starts to help retreat:: ::runs, with Harrison supporting him:: *** Shim2 has joined #coldforce ::jumps up, running after the others:: *** Shim2 is now known as PVT_Poole2 ::aims, fires:: ::moves back quickly:: [ we've wired explosives to go off in 5 mins. run like hell. ] <> Four minutes! ::runs after Bowman:: ::not in that way:: * LT1_Clarke SETTING The cave splits into three branches. << lol >> Lets hope your watch is right. <> Which way? ...center! ::spins round, looks for snakes, and looks back forwards:: Which branch?! Which bloody branch?! GODDAMN THESE CAVES!! As if things weren't bad enough... ::starts moving down the center passage:: *** PVT_Poole has quit IRC (Ping timeout) Just... damn it, let's go! *** PVT_Poole2 is now known as PVT_Poole * LT1_Clarke SETTING The plasma bolts land among us ::stumbles, keeps running:: * LT1_Clarke SETTING The passage continuously narrows until it is unpassable. Damn. Back! Back! ::starts moving back:: << 3 minutes>> Two minutes! <> ::spins round, fires, charges out shooting from the hip:: << 2 mins>> << ;-) >> :: runs down the left passage this time :: ::turns, running back, and checks the passages for moving air:: * LT1_Clarke SETTING a plasma bolt explodes a foot in behind him. ::covers the other three as they chang passage:: ::shakes his head grimly, keeps running:: Where? This entire system will be scorched clean soon - we have to get out! * LT1_Clarke SETTING This passage also appears to be a dead end. There is, however, a small crack in the ceiling through which we feel a BLAST of cold air. Too late to go back! HACK AT THAT THING! ::hits the crack with the butt of her rifle, trying to open it further:: Anyone bring a grenade launcher? << one minute >> ::turns, looks back and fires twice:: ::opens fire on rock wall:: WE've no heavy weapons.... fire at it ::chips fly:: * LT1_Clarke SETTING The crack gives way slightly ::pulls out knife, jams it in the crack and hits:: * LT1_Clarke SETTING the crack widens. We see the cool, blessed starlight. ::smashes into knife handle :: ::reloads beretta:: :: Who's the smallest? Bowman, GO! ::fires back:: << 30 seconds >> ::works on widening crack as others squeeze through:: Bowman, UP UP UP ::struggles to get her six foot frame through the hole, trupping free:: <> <> <> <:( >> <> 15 seconds! Poole, GO UP * LT1_Clarke SETTING The crack is wide enough for all of us to struggle through. ---------- Too late! Go! * LT1_Clarke SETTING A wall of fire races towards us. ::feeks the heat:: ::grabs Harrison, shoves him up and jumps:: ::grabs Poole, helping pull him out:: ::struggles through:: PULL ME UP! I HAVE ONE HAND! * LT1_Clarke SETTING The ground shakes ::safe - turns and grabs Clarke's collar:: ::stumbles out clutching M-16, drops it and grabs at Clarke ::reaches back down, grabbing Clarke:: ::Pulls:: ::hauls:: * LT1_Clarke SETTING The celiing collapses. The floor heaves. ::pulls:: ::pulls:: ::watches as Clarke struggles out:: ::clambers out just as the floor gives way and the fire races into the passage:: ::falls backwards:: * LT1_Clarke SETTING Clarke falls into the snow, rolls around to put out the fires on his pants:: ::hits the dirt as a column of fire erupts from the crack:: * LT1_Clarke END SIM. Session Close: Sun Sep 12 00:06:55 1999